PHOTOSENSITIVITY WARNING!
Visual effects within the game may cause eye strain or otherwise be an issue to those with sensitivity to visual noise.

Made for GMTK 2024, theme "Built to Scale"

Build an ever growing tower to feed an insatiable Eldritch god in this horror platformer.

Controls:
- WASD or Arrow Keys: Move and jump.
- QE or ZX or Right Mouse Button: Rotate object
- Space or Left Mouse Button: Throw object

Team:
- Jesse (Programming)
- Fat Wizard (Art)
- Nani (Art, Audio)
- Dennis (Art)

Tools:
- Constuct 3
- Zbrush
- Krita
- Audacity
- Clip Studio Paint
- Affinity Designer

SFX:
- Pixabay

Comments

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(+1)

Looks so cool!

(+1)

Thanks a lot!

(+1)

I absoultely hate creepy eldtrich style creatures like the god in this game, but I just can't get enough of them, this was great! A little bit annoying sometimes, but it made for a very rewarding experience, learning and adjusting to the height was really enjoyable!

(+1)

Haha, thanks for playing even if you hate such creatures :D And great to hear that you like the mechanics!

(+1)

This game is really cool, I like the art style. I can't find any different between all the object you can take out from the car except for the bed that bounce you, which I found really cool and tried to play around it instead of just stacking up object.

(+1)

Thank you! I would love if we had different effect/functionality for each object, but unfortunately we run out of time to make those. Nice that the bouncy bed provided fun game moments :D

(+1)

Awesome game, the atmosphere was on point and the mechanics were simple to pick up!  Overall I love the concept!

Some suggestions:

Add a reason for players to fear not feeding the beast, somthing like a timer that ticks down as soon as you feed the beast at the beginning. Optional - increase the timer every time the player feeds the beast or make the timer deplete faster the taller the beast becomes.

Add a photosensitivity/ possible seizure warning to the game the game. The static/ lighting effect toward the end of the game was intense enough to be a problem for some.

(1 edit) (+2)

Thanks for the nice words and feedback! A timer is a good idea. We thought about it at one point but decided to leave it out for some reason. Maybe we rethink it and add it after the jam, let's see :)

(+1)

Cool game, we really like the atmosphere.

(+1)

That's awesome to hear! Thank you :)